// graphics3x- // // This program demonstrates drawing pie wedges objects on a form. // // This version of the program implements the object manually, without using the // wForm..endwForm macro (the HOWL declarative language). program graphics3x; #linker( "comdlg32.lib" ) #linker( "comctl32.lib" ) ?@NoDisplay := true; ?@NoStackAlign := true; #includeOnce( "stdlib.hhf" ) #includeOnce( "howl.hhf" ) const applicationName := "Graphics #3x"; formX := w.CW_USEDEFAULT; // Let Windows position this guy formY := w.CW_USEDEFAULT; formW := 600; formH := 600; // Forward declarations for the onClick widgetProcs that we're going to // call when an event occurs. proc hideShowPie :widgetProc; @forward; proc movePie :widgetProc; @forward; proc resizePie :widgetProc; @forward; proc colorPie :widgetProc; @forward; proc onClick :widgetProc; @forward; proc onQuit :widgetProc; @forward; type // Create a new class for our main application window. // All application forms must be derived from wForm_t: mainAppWindow_t: class inherits( wForm_t ); // We have to add VAR declarations for all our widgets // here. var pie1 :wPie_p; button2 :wPushButton_p; button3 :wPushButton_p; button4 :wPushButton_p; button5 :wPushButton_p; button6 :wPushButton_p; quitButton :wPushButton_p; showState :boolean; align(4); // We need to override these (actually, onClose is the // only one that is important): override method onClose; override method onCreate; // Every main application window must have a // constructor with the following prototype: procedure create_mainAppWindow ( caption :string; exStyle :dword; style :dword; parent :dword; x :dword; y :dword; width :dword; height :dword; bkgClr :dword; visible :boolean ); endclass; mainAppWindow_p :pointer to mainAppWindow_t; // Must have the following declarations in all (manually written) HOWL apps: static vmt( mainAppWindow_t ); mainAppWindow: mainAppWindow_t; pmainAppWindow: mainAppWindow_p := &mainAppWindow; // Here is the constructor we must supply for the mainAppWindow class: procedure mainAppWindow_t.create_mainAppWindow ( caption :string; exStyle :dword; style :dword; parent :dword; x :dword; y :dword; width :dword; height :dword; bkgClr :dword; visible :boolean ); var main :mainAppWindow_p; rs :wRadioSet_p; rsHndl :dword; begin create_mainAppWindow; push( eax ); push( ebx ); push( ecx ); push( edx ); // Standad main form initialization: // // If a class procedure call (not typical), then allocate storage // for this object: if( esi = NULL ) then mem.alloc( @size( mainAppWindow_t )); mov( eax, esi ); mov( true, cl ); else mov( this.wBase_private.onHeap, cl ); endif; // Call the wForm_t constructor to do all the default initialization: (type wForm_t [esi]).create_wForm ( "mainAppWindow", caption, exStyle, style, parent, x, y, width, height, bkgClr, visible ); // Initialize the VMT pointer: mov( &mainAppWindow_t._VMT_, this._pVMT_ ); // Retrieve the onHeap value from above and store it into // the onHeap data field: mov( cl, this.wBase_private.onHeap ); // Preserve "this" because we're about to make an object call // that will overwrite this' value: mov( esi, main ); ////////////////////////////////////////////// // // Create all the widgets on this form: // ////////////////////////////////////////////// // Put the pie on the form: wPie_t.create_wPie ( "pie1", // Label name this.handle, // Parent window handle 10, // x position 10, // y position 200, // width 200, // height 45.0, // Start angle 135.0, // end angle RGB( 0, 0, 0 ), // foreground color (black) RGB( 255, 255, 255 ), // fill color (white) howl.bkgColor_g // Background color ); mov( esi, eax ); // Save ptr to new label (type wPie_t [esi]).show(); // Show the pie. mov( main, esi ); // Retrieve ptr to main app's object mov( eax, this.pie1 ); // Save label pointer. this.insertWidget( eax ); // Add label to wForm's widget list. // The show/hide button on the form: mov( main, esi ); // Retrieve ptr to main app's object wPushButton_t.create_wPushButton ( "button2", // Button name "Hide pie", // Caption for push button this.handle, // Parent window handle 250, // x position 10, // y position 175, // width 25, // height &hideShowPie // initial "on click" event handler ); mov( esi, eax ); // Save ptr to new button mov( main, esi ); // Retrieve ptr to main app's object mov( eax, this.button2 ); // Save button pointer. this.insertWidget( eax ); // Add button to wForm's widget list. // The move pie button on the form: wPushButton_t.create_wPushButton ( "button3", // Button name "Move pie", // Caption for push button this.handle, // Parent window handle 250, // x position 40, // y position 175, // width 25, // height &movePie // initial "on click" event handler ); mov( esi, eax ); // Save ptr to new button mov( main, esi ); // Retrieve ptr to main app's object mov( eax, this.button3 ); // Save button pointer. this.insertWidget( eax ); // Add button to wForm's widget list. // The resize button on the form: wPushButton_t.create_wPushButton ( "button4", // Button name "Resize pie", // Caption for push button this.handle, // Parent window handle 250, // x position 70, // y position 175, // width 25, // height &resizePie // initial "on click" event handler ); mov( esi, eax ); // Save ptr to new button mov( main, esi ); // Retrieve ptr to main app's object mov( eax, this.button5 ); // Save button pointer. this.insertWidget( eax ); // Add button to wForm's widget list. // The change color button on the form: wPushButton_t.create_wPushButton ( "button5", // Button name "Change Color", // Caption for push button this.handle, // Parent window handle 250, // x position 100, // y position 175, // width 25, // height &colorPie // initial "on click" event handler ); mov( esi, eax ); // Save ptr to new button mov( main, esi ); // Retrieve ptr to main app's object mov( eax, this.button5 ); // Save button pointer. this.insertWidget( eax ); // Add button to wForm's widget list. // We need to create a quit button and store the pointer to the // new button object in the this.button field on the form: wPushButton_t.create_wPushButton ( "quitButton", // Button name "Quit", // Caption this.handle, // parent window handle 450, // x position 525, // y position 125, // width 25, // height &onQuit // "on click" event handler ); mov( esi, eax ); // Save ptr to new button mov( main, esi ); // Retrieve ptr to main app's object mov( eax, this.quitButton ); // Save button pointer. this.insertWidget( eax ); // Add button to wForm's widget list. this.onCreate(); // Be nice, call this guy (even if empty). pop( edx ); pop( ecx ); pop( ebx ); pop( eax ); end create_mainAppWindow; // The colorPie widget proc will change the foreground and background color. proc colorPie:widgetProc; begin colorPie; mov( mainAppWindow.pie1, esi ); (type wPie_t [esi]).get_lineColor(); if( eax = RGB( 0, 0, 0 )) then (type wPie_t [esi]).set_lineColor( RGB( 0, 255, 0 )); (type wPie_t [esi]).set_fillColor( RGB( 255, 0, 0 )); else (type wPie_t [esi]).set_lineColor( RGB( 0, 0, 0 )); (type wPie_t [esi]).set_fillColor( RGB( 255, 255, 255 )); endif; end colorPie; // The resizePie widget proc will resize label1 between widths 150 and 200. proc resizePie:widgetProc; begin resizePie; mov( mainAppWindow.pie1, esi ); (type wLabel_t [esi]).get_width(); if( eax = 200 ) then stdout.put( "Resizing pie to width/height 150" nl ); (type wPie_t [esi]).resize( 150, 150 ); else stdout.put( "Resizing label to width/height 200" nl ); (type wPie_t [esi]).resize( 200, 200 ); endif; end resizePie; // The movePie widget proc will move label // between y positions 10 and 40. proc movePie:widgetProc; begin movePie; mov( mainAppWindow.pie1, esi ); (type wPie_t [esi]).get_y(); if( eax = 10 ) then stdout.put( "Moving pie to y-position 40" nl ); (type wPie_t [esi]).set_y( 40 ); else stdout.put( "Moving pie to y-position 10" nl ); (type wPie_t [esi]).set_y( 10 ); endif; end movePie; // The hideShowPie widget proc will hide and show pie1. proc hideShowPie:widgetProc; begin hideShowPie; mov( thisPtr, esi ); if( mainAppWindow.showState ) then (type wPushButton_t [esi]).set_text( "Hide Pie" ); mov( false, mainAppWindow.showState ); stdout.put( "Showing pie 1" nl ); mov( mainAppWindow.pie1, esi ); (type wPie_t [esi]).show(); else (type wPushButton_t [esi]).set_text( "Show Pie" ); mov( true, mainAppWindow.showState ); stdout.put( "Hiding pie 1" nl ); mov( mainAppWindow.pie1, esi ); (type wPie_t [esi]).hide(); endif; end hideShowPie; // Here's the onClick event handler the graphic object: proc onClick:widgetProc; begin onClick; stdout.put( "Clicked on graphic object" nl ); mov( thisPtr, esi ); (type wPie_t [esi]).set_lineColor( RGB( 0, 0, 255 )); (type wPie_t [esi]).set_fillColor( RGB( 255, 0, 255 )); end onClick; // Here's the onClick event handler for our quit button on the form. // This handler will simply quit the application: proc onQuit:widgetProc; begin onQuit; // Quit the app: w.PostQuitMessage( 0 ); end onQuit; // We'll use the main application form's onCreate method to initialize // the various buttons on the form. // // This could be done in appStart, but better to leave appStart mainly // as boilerplate code. Also, putting this code here allows us to use // "this" to access the mainAppWindow fields (a minor convenience). method mainAppWindow_t.onCreate; begin onCreate; // Initialize the showState data field: mov( false, this.showState ); // Install onClick handler for the graphic object: mov( (type mainAppWindow_t [esi]).pie1, esi ); (type wPie_t [esi]).set_onClick( &onClick ); end onCreate; /////////////////////////////////////////////////////////////////////////////// // // // The following is mostly boilerplate code for all apps (about the only thing // you would change is the size of the main app's form) // // /////////////////////////////////////////////////////////////////////////////// // // When the main application window closes, we need to terminate the // application. This overridden method handles that situation. Notice the // override declaration for onClose in the wForm declaration given earlier. // Without that, mainAppWindow_t would default to using the wVisual_t.onClose // method (which does nothing). method mainAppWindow_t.onClose; begin onClose; // Tell the winmain main program that it's time to terminate. // Note that this message will (ultimately) cause the appTerminate // procedure to be called. w.PostQuitMessage( 0 ); end onClose; // When the application begins execution, the following procedure // is called. This procedure must create the main // application window in order to kick off the execution of the // GUI application: procedure appStart; begin appStart; push( esi ); // Create the main application window: mainAppWindow.create_mainAppWindow ( applicationName, // Window title w.WS_EX_CONTROLPARENT, // Need this to support TAB control selection w.WS_OVERLAPPEDWINDOW, // Style NULL, // No parent window formX, // x-coordinate for window. formY, // y-coordinate for window. formW, // Width formH, // Height howl.bkgColor_g, // Background color true // Make visible on creation ); pop( esi ); end appStart; // appTerminate- // // Called when the application is quitting, giving the app a chance // to clean up after itself. // // Note that this is called *after* the mainAppWindow_t.onClose method // executes (indeed, mainAppWindow_t.onClose, by posting the quit message, // is what actually causes the program to begin terminating, which leads // to the execution of this procedure). procedure appTerminate; begin appTerminate; // Clean up the main application's form. // Note that this will recursively clean up all the widgets on the form. mainAppWindow.destroy(); end appTerminate; // appException- // // Gives the application the opportunity to clean up before // aborting when an unhandled exception comes along: procedure appException( theException:dword in eax ); begin appException; raise( eax ); end appException; // The main program for a HOWL application must // call the HowlMainApp procedure. begin graphics3x; // Set up the background and transparent colors that the // form will use when registering the window_t class: w.GetSysColor( w.COLOR_MENU ); mov( eax, howl.bkgColor_g ); or( $FF00_0000, eax ); mov( eax, howl.transparent_g ); w.CreateSolidBrush( howl.bkgColor_g ); mov( eax, howl.bkgBrush_g ); // Start the HOWL Framework Main Program: HowlMainApp(); // Delete the brush we created earlier: w.DeleteObject( howl.bkgBrush_g ); end graphics3x;