program helloworld; #linker( "comdlg32.lib" ) #linker( "comctl32.lib" ) ?compileAll := true; ?@NoDisplay := true; ?@NoStackAlign := true; #includeOnce( "stdlib.hhf" ) #includeOnce( "howl.hhf" ) const applicationName := "Hello World"; formX := w.CW_USEDEFAULT; // Let Windows position this guy formY := w.CW_USEDEFAULT; formW := 600; formH := 600; static align( 4 ); bkgBrush_g :dword; bkgColor_g :dword; // Form declaration. // We've got an empty form with no widgets, so this is fairly trivial: wForm( mainAppWindow ); endwForm // Must include the following macro invocation to emit the code that the // wForm macro generated: mainAppWindow_implementation(); // The following gets called immediately after the main application // window is created. It must be provided, even if it does nothing. method mainAppWindow_t.onCreate; begin onCreate; end onCreate; /////////////////////////////////////////////////////////////////////////////// // // // The following is mostly boilerplate code for all apps (about the only thing // you would change is the size of the main app's form) // // /////////////////////////////////////////////////////////////////////////////// // // When the main application window closes, we need to terminate the // application. This overridden method handles that situation. Notice the // override declaration for onClose in the wForm declaration given earlier. // Without that, mainAppWindow_t would default to using the wVisual_t.onClose // method (which does nothing). method mainAppWindow_t.onClose; begin onClose; // Tell the winmain main program that it's time to terminate. // Note that this message will (ultimately) cause the appTerminate // procedure to be called. w.PostQuitMessage( 0 ); end onClose; // When the application begins execution, the following procedure // is called. This procedure must create the main // application window in order to kick off the execution of the // GUI application: procedure appStart; begin appStart; push( esi ); // Create the main application window: w.GetSysColor( w.COLOR_MENU ); mov( eax, bkgColor_g ); w.CreateSolidBrush( eax ); mov( eax, bkgBrush_g ); mainAppWindow.create_mainAppWindow ( applicationName, // Window title w.WS_EX_CONTROLPARENT, // Need this to support TAB control selection w.WS_OVERLAPPEDWINDOW, // Style NULL, // No parent window formX, // x-coordinate for window. formY, // y-coordinate for window. formW, // Width formH, // Height bkgColor_g, // Background color true // Make visible on creation ); mov( esi, pmainAppWindow ); // Save pointer to main window object. pop( esi ); end appStart; // appTerminate- // // Called when the application is quitting, giving the app a chance // to clean up after itself. // // Note that this is called *after* the mainAppWindow_t.onClose method // executes (indeed, mainAppWindow_t.onClose, by posting the quit message, // is what actually causes the program to begin terminating, which leads // to the execution of this procedure). procedure appTerminate; begin appTerminate; // Clean up the main application's form. // Note that this will recursively clean up all the widgets on the form. mainAppWindow.destroy(); w.DeleteObject( bkgBrush_g ); end appTerminate; // appException- // // Gives the application the opportunity to clean up before // aborting when an unhandled exception comes along: procedure appException( theException:dword in eax ); begin appException; raise( eax ); end appException; // The main program for a HOWL application must simply // call the HowlMainApp procedure. begin helloworld; HowlMainApp(); end helloworld;